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3D GENERALIST & LOOK DEVELOPMENT REEL 2020
00:03 Commercial Project: PROPERTY OF ©TAYLOR JAMES
Shading and Texturing for all armor assets in spot

Autodesk: Maya, Solid Angle: Arnold, Foundry: Nuke
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00:15 Personal Project: Bladerunner Pt. 2
Responsible for all aspects
Autodesk: Maya, Solid Angle: Arnold, Foundry: Nuke
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00:40 Personal Project: Arcade
Responsible for all aspects
Autodesk: Maya, Solid Angle: Arnold, Allegorithmic: Substance Painter, Foundry: Nuke 
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00:32 Personal Project: Lighthouse
Responsible for all aspects
Autodesk: Maya, Solid Angle: Arnold, Allegorithmic: Substance Painter, Quixel: Megascans, Foundry: Nuke 
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00:46 Personal Project: Favela 
Texturing, shading, lighting and compositing
Modeling and setdressing by Jess Hudak and Concept by Juila Sarda
Autodesk: Maya, Solid Angle: Arnold,  Allegorithmic: Substance Painter, Foundry: Nuke
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00:55 Poached, Directed by Isabel Waller
Camera, lighting and compositing
Autodesk: Maya, Solid Angle: Arnold, Foundry: Nuke.
 
Song; "Basically" by STRFKR
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Collaborators: 
https://www.isabelwaller.com/
http://jesshudak.com/
https://www.lucasnorthwood.com/
https://www.artstation.com/doug_trio/
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© 2020 by SHAHIN ALIRKAN

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